Wednesday, September 14, 2011

Overused plot devices in videogames

     Anyone else sick of hearing the same story just with different characters? I mean with some tales it just detracts from the game. Now I know the gaming industry seems to have escaped some of this recently, but looking back it seems like there are alot of plots that seem like the same thing over and over. Here's a listing of what I've noticed

  • Returning Hero but with no power: Main character returns but all of the things that made him the hero originally are gone. Look I understand the whole the weapons or abilities don't make the hero but when it's part of your story c'mon.
  • You are the chosen: Main character is a hero chosen by destiny to face impossible odds against creatures they know nothing about
  • You are a god but don't know it: similar to the chosen one but until the final chapter you seem to die alot
  • Seek the sword: A magical sword is the answer to save the day.
Some of these are parts of great tales, but sometimes writers have made these points the whole epicenter of the universe. I mean c'mon it's like lets rewrite the legend of zelda but this time we make the hero a runt who gets picked on. He finds a sword that seems useless in battle, but against a giant monster it works all too well.

     I love lore, God of War's Kratos made me want to play further to know more about the hero. This is one of the major reasons to play a game the story. Now sometimes the story sucks and the game is good but this is kinda rare or the game is not based on a story but an event. Take Brink for example your character is not the Hero nor the villain but the story is centered around a faction a reason for the battle and either you try to work with your team to save or destroy.

     Now there are some incessant things that replay in games like weapons and various magical items. These are not your main story but they accentuate a hero.

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