- Pyro - Weapons do fire damage
- Combustion - upon impact weapons do explosive damage
- Corrosive / Poison - These either work together or rarely seperately usually leads to mutation or disolving of the enemy
- Electric - tazer like stuns or immediate 5000 volt zap which drops enemies
- Necro / Undead - this happens not so often usually leads to either quick enemy death or zombification
- Ice - Freeze enemy then shatter
Now there is a secondary listing of upgrades which are the more medial but alot of games are using these in combinations with the above list to give a more indepth playing field. The list is as follows:
- Increased Damage - simple sometimes makes the game easier but usually means your in for some more in depth fighting with stronger enemies
- Increased Range - usually this is with shooters or games using archery or melee weapons. Better for crowd control
- Increased Attack speed - Aka the ammo guzzler or button masher
Finally we have the upgrades that you really have to question the seriousness of the developer.
- Dance - Just as it says it makes the badguys dance uncontrolably
- Shirnk - enemies are now shorter and usually easier to kill
- Magnet - In robot games this makes some sense but sometimes it's more of a draw the enemy close so you can knock them away faster
- Shift - This goes two ways either you get an enemy who becomes a useless furry creature or it makes the enemy a mutation that really makes the battle questionable
- Liquify - enemy becomes gelatenous and slowly melts into a liquid form.
- Rubberize - I know it sounds goofy but think like this your rubberize the enemy then attack he bounces around the battlefield damaging himself and possibly other enemies
- Hook and Chain - This has been done but not the way I'm thinking think Hellraiser victim hooked by chains coming out of the walls and torn asunder
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